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In late November, Blackbird Interactive revealed that the long-anticipated real-time strategy game Homeworld 3 would support NVIDIA DLSS 3. However, we've since received confirmation that this will not be the case. The PR department reached out to us because, as it turns out, there was a miscommunication from the developer's end. They likely confused the latest version of NVIDIA DLSS Super Resolution (the SDK is now up to 3.7.0) with Frame Generation. A rookie mistake, albeit one that is definitely rooted in NVIDIA's own extremely confusing nomenclature. As such, you can expect Homeworld 3 to include support for NVIDIA DLSS 2 (Super Resolution) at launch. We asked if DLSS 3 could be coming later but didn't get a response on the matter for the time being. Homeworld 3 may not support DLSS 3 for now, but it will support High Dynamic Range (HDR) displays, ray traced soft shadows with contact hardening, and AMD FidelityFX Super Resolution 2. You can find the game's detailed requirements below. Homeworld 3 will be released on May 13, although the Fleet Command edition (priced at $89.96) will allow players to start their galactic campaign three days early, in addition to providing access to the Year One Pass, Multiplayer Customization Set, and Digital Soundtrack. For more on the game's post-launch support, check out our previous article.